Students follow a "stop light" plan in the library. It is based on the class as a whole. The failure of one student to follow the rules will not result in the loss of reward for the entire class. If the class follows the basic rules of the library (keeping conversation at the expected level depending on the activity, being respectful, being safe, and participating in the given assignment), the class stays on green. A verbal warning is given if the class has broken a rule, and the stop light moves to yellow. If the rules are broken again, the stop light moves to red, and the class does not receive a Quiet Class Award for the day. Each class that receives a Quiet Class Award gets to put a sticker on a chart by their class name. At the end of the 9 weeks, the class in each grade level with the most stickers is treated to a Game Day during library. Game Day consists of board games and occasionally computer games such as I Spy, Clifford's Reading Adventure, etc.
Individuals who repeatedly exhibit outstanding behavior and character will be chosen to choose something from the "treasure box".
Individuals who repeatedly fail to follow the rules will be removed to a private table. If this becomes persistent, a conversation with the classroom teacher will follow. If the problem persists for 3 consecutive weeks, a Minor Incident Report will be filed.